bluedoor data·Job Postings API·bluedoor.sh ↗

HomeCompaniesMob EntertainmentContract Technical Audio Designer

Contract Technical Audio Designer

Mob Entertainment · United States · Active · Greenhouse

Job facts

FieldValue
CompanyMob Entertainment
TitleContract Technical Audio Designer
Normalized title-
Department / teamGame Direction
LocationUnited States
Work model-
Employment type-
Salary-
Statusactive
ATS providerGreenhouse
Posted / first seen2026-05-14 / 2026-05-29
Changed / last seen2026-06-06 / 2026-06-06

Related slices

PageWhat it containsOpen
Company jobsActive postings from Mob Entertainment.Open
Company breakdownsRole, location, ATS, and work model facets for this company.Open
ATS provider jobsActive postings observed through Greenhouse.Open
Provider filtered searchThe same provider as a filtered job collection.Open
Department jobsActive postings in Game Direction.Open
Lifecycle eventsOpen, update, close, and reopen events for this posting.Open
Original postingCanonical source or apply URL captured from the ATS.Open

Linked records

CompanyMob Entertainment
Source1c92df81-450e-4195-a4f2-18b302ae34e8
ATS providerGreenhouse

Description

Mob Entertainment is a startup multimedia studio that is best known for our hit indie horror game " Poppy Playtime" . This franchise is one of the hottest new properties in gaming, and our team is naturally expanding as our ambition expands. To give a taste of our brand's popularity, more than 100 billion YouTube views of Poppy Playtime related content have occurred since the game's launch 4 years ago. The Role We’re looking for a Technical Audio Designer to bridge the gap between sound design and engineering. In this role, you’ll own the implementation and technical execution of audio systems, ensuring our games deliver deeply immersive, reactive, and polished soundscapes. You’ll work closely with sound designers, gameplay engineers, and technical teams to build scalable audio systems, refine pipelines, and push the emotional impact of our horror experiences through audio. What You’ll Do Implement and own in-game audio using Unreal Engine’s built-in audio stack. Design and maintain interactive audio systems (adaptive music, environmental audio, tension systems, etc.) Build and refine tools, templates, and workflows that improve audio iteration and efficiency Partner with engineering to integrate audio systems and solve technical challenges Tune spatial audio, occlusion, and environmental effects for immersive gameplay Optimize audio performance, memory usage, and scalability across platforms Debug and troubleshoot audio issues throughout development Help define and document best practices for audio implementation What We’re Looking For 3+ years of experience in technical sound design or audio implementation in games Strong experience with Unreal Engine’s native audio and Metasound Systems Solid understanding of interactive audio systems and real-time implementation Experience working closely with both creative and engineering teams Strong troubleshooting skills and attention to detail Ability to manage multiple priorities in a fast-paced environment Experience with mixing for atmospheric horror projects Nice to Have Experience shipping at least one game title Basic scripting or programming knowledge (Blueprints, C++, or Python) Background in sound design, music production, or audio post-production Experience working on horror or atmospheric games Familiarity with console and multi-platform development constraints Experience creating or maintaining audio pipelines Strong Sound Design background. Mob Entertainment is proud to be an equal opportunity workplace and complies with all federal, state, and local laws prohibiting discrimination in employment. We are committed to providing equal opportunities to applicants and employees without regard to race, color, national origin, religion, sexual orientation, gender, age, disability, military service, or any other protected class under applicable state or local law. Mob Entertainment also considers all qualified applicants with criminal histories consistent with Fair Chance laws as well as any other applicable state and local laws.

Full job record

Job ID10f6378729fc0475cfe9c6484f44b6c512a88bf5
Org IDa4a0acf3-235c-4112-bb4d-6d56b637c734
Source ID1c92df81-450e-4195-a4f2-18b302ae34e8
Board ID1c92df81-450e-4195-a4f2-18b302ae34e8
Providergreenhouse
Provider Job Key5138152007
TitleContract Technical Audio Designer
Normalized Title
Statusactive
Activeyes
Location TextUnited States
DepartmentGame Direction
Team
Employment Type
Workplace Type
Remote Policy
CountryUnited States
Region
City
Salary Raw
Salary Min
Salary Max
Salary Currency
Salary Period
Source URLhttps://job-boards.greenhouse.io/mobentertainment/jobs/5138152007
Apply URLhttps://job-boards.greenhouse.io/mobentertainment/jobs/5138152007
First Seen At2026-05-29 22:56:54Z
Last Seen At2026-06-06 19:34:28Z
Last Checked At2026-06-06 19:34:28Z
Last Changed At2026-06-06 07:32:11Z
Inactive At
Source Posted At2026-05-14 19:16:15Z
Source Updated At2026-06-05 18:55:32Z
Raw Payload Uris3://job-postings-prod-raw-590183727216/raw/provider=greenhouse/board=mobentertainment/date=2026-06-06/2026-06-06T19-34-28-037Z-bea4c9e3349a1ce23c97cf563931d977e2788800a8e0af924c5daae8d7df75e9.json
Event Fields
{
  "content_hash": "642c903c19ff797c168d99281f9ccea75e08579f495ede0c0f1ce3d35e090e82",
  "source_hash": "0d73230e8ce0b361ef95435417426029a0d813eed873afac6ed15638763b90a7",
  "last_changed_at": "2026-06-06T07:32:11.904Z",
  "active_status": "active"
}
Parsed Structured
{
  "language": "en",
  "location": {
    "raw": "United States",
    "city": null,
    "region": null,
    "country": "United States",
    "is_remote": false,
    "confidence": 0.95
  },
  "salary_max": null,
  "salary_min": null,
  "inferred_at": "2026-06-06T19:34:28.140Z",
  "launch_scope": {
    "reason": "english_us_canada",
    "included": true,
    "language": "en",
    "location": {
      "raw": "United States",
      "city": null,
      "region": null,
      "country": "United States",
      "is_remote": false,
      "confidence": 0.95
    },
    "countries": [
      "United States"
    ]
  },
  "remote_policy": null,
  "salary_period": null,
  "workplace_type": null,
  "salary_currency": null
}
Extensions
{}
Native Structured
{
  "title": "Contract Technical Audio Designer",
  "offices": [],
  "language": "en",
  "location": {
    "name": "United States"
  },
  "metadata": [],
  "updated_at": "2026-06-05T14:55:32-04:00",
  "departments": [
    {
      "id": 4067497007,
      "name": "Game Direction",
      "child_ids": [],
      "parent_id": null
    }
  ],
  "company_name": "Mob Entertainment",
  "requisition_id": 4632628007,
  "first_published": "2026-05-14T15:16:15-04:00",
  "application_deadline": null
}
Get this page with API

Rendered from the bluedoor Job Postings API. Reproduce it:

GET https://api.bluedoor.sh/job-postings/v1/jobs/10f6378729fc0475cfe9c6484f44b6c512a88bf5?include=descriptionJSON
GET https://api.bluedoor.sh/job-postings/v1/orgs/a4a0acf3-235c-4112-bb4d-6d56b637c734JSON
GET https://api.bluedoor.sh/job-postings/v1/sources/1c92df81-450e-4195-a4f2-18b302ae34e8JSON
GET https://api.bluedoor.sh/job-postings/v1/jobs/10f6378729fc0475cfe9c6484f44b6c512a88bf5/eventsJSON