Home › Companies › Mob Entertainment › Contract Technical Audio Designer
Contract Technical Audio Designer
Mob Entertainment · United States · Active · Greenhouse
Job facts
| Field | Value |
|---|---|
| Company | Mob Entertainment |
| Title | Contract Technical Audio Designer |
| Normalized title | - |
| Department / team | Game Direction |
| Location | United States |
| Work model | - |
| Employment type | - |
| Salary | - |
| Status | active |
| ATS provider | Greenhouse |
| Posted / first seen | 2026-05-14 / 2026-05-29 |
| Changed / last seen | 2026-06-06 / 2026-06-06 |
Related slices
| Page | What it contains | Open |
|---|---|---|
| Company jobs | Active postings from Mob Entertainment. | Open |
| Company breakdowns | Role, location, ATS, and work model facets for this company. | Open |
| ATS provider jobs | Active postings observed through Greenhouse. | Open |
| Provider filtered search | The same provider as a filtered job collection. | Open |
| Department jobs | Active postings in Game Direction. | Open |
| Lifecycle events | Open, update, close, and reopen events for this posting. | Open |
| Original posting | Canonical source or apply URL captured from the ATS. | Open |
Linked records
| Company | Mob Entertainment |
| Source | 1c92df81-450e-4195-a4f2-18b302ae34e8 |
| ATS provider | Greenhouse |
Description
Mob Entertainment is a startup multimedia studio that is best known for our hit indie horror game " Poppy Playtime" . This franchise is one of the hottest new properties in gaming, and our team is naturally expanding as our ambition expands. To give a taste of our brand's popularity, more than 100 billion YouTube views of Poppy Playtime related content have occurred since the game's launch 4 years ago.
The Role
We’re looking for a Technical Audio Designer to bridge the gap between sound design and engineering. In this role, you’ll own the implementation and technical execution of audio systems, ensuring our games deliver deeply immersive, reactive, and polished soundscapes.
You’ll work closely with sound designers, gameplay engineers, and technical teams to build scalable audio systems, refine pipelines, and push the emotional impact of our horror experiences through audio.
What You’ll Do
Implement and own in-game audio using Unreal Engine’s built-in audio stack.
Design and maintain interactive audio systems (adaptive music, environmental audio, tension systems, etc.)
Build and refine tools, templates, and workflows that improve audio iteration and efficiency
Partner with engineering to integrate audio systems and solve technical challenges
Tune spatial audio, occlusion, and environmental effects for immersive gameplay
Optimize audio performance, memory usage, and scalability across platforms
Debug and troubleshoot audio issues throughout development
Help define and document best practices for audio implementation
What We’re Looking For
3+ years of experience in technical sound design or audio implementation in games
Strong experience with Unreal Engine’s native audio and Metasound Systems
Solid understanding of interactive audio systems and real-time implementation
Experience working closely with both creative and engineering teams
Strong troubleshooting skills and attention to detail
Ability to manage multiple priorities in a fast-paced environment
Experience with mixing for atmospheric horror projects
Nice to Have
Experience shipping at least one game title
Basic scripting or programming knowledge (Blueprints, C++, or Python)
Background in sound design, music production, or audio post-production
Experience working on horror or atmospheric games
Familiarity with console and multi-platform development constraints
Experience creating or maintaining audio pipelines
Strong Sound Design background.
Mob Entertainment is proud to be an equal opportunity workplace and complies with all federal, state, and local laws prohibiting discrimination in employment. We are committed to providing equal opportunities to applicants and employees without regard to race, color, national origin, religion, sexual orientation, gender, age, disability, military service, or any other protected class under applicable state or local law. Mob Entertainment also considers all qualified applicants with criminal histories consistent with Fair Chance laws as well as any other applicable state and local laws.
Full job record
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| Org ID | a4a0acf3-235c-4112-bb4d-6d56b637c734 |
| Source ID | 1c92df81-450e-4195-a4f2-18b302ae34e8 |
| Board ID | 1c92df81-450e-4195-a4f2-18b302ae34e8 |
| Provider | greenhouse |
| Provider Job Key | 5138152007 |
| Title | Contract Technical Audio Designer |
| Normalized Title | — |
| Status | active |
| Active | yes |
| Location Text | United States |
| Department | Game Direction |
| Team | — |
| Employment Type | — |
| Workplace Type | — |
| Remote Policy | — |
| Country | United States |
| Region | — |
| City | — |
| Salary Raw | — |
| Salary Min | — |
| Salary Max | — |
| Salary Currency | — |
| Salary Period | — |
| Source URL | https://job-boards.greenhouse.io/mobentertainment/jobs/5138152007 |
| Apply URL | https://job-boards.greenhouse.io/mobentertainment/jobs/5138152007 |
| First Seen At | 2026-05-29 22:56:54Z |
| Last Seen At | 2026-06-06 19:34:28Z |
| Last Checked At | 2026-06-06 19:34:28Z |
| Last Changed At | 2026-06-06 07:32:11Z |
| Inactive At | — |
| Source Posted At | 2026-05-14 19:16:15Z |
| Source Updated At | 2026-06-05 18:55:32Z |
| Raw Payload Uri | s3://job-postings-prod-raw-590183727216/raw/provider=greenhouse/board=mobentertainment/date=2026-06-06/2026-06-06T19-34-28-037Z-bea4c9e3349a1ce23c97cf563931d977e2788800a8e0af924c5daae8d7df75e9.json |
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