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HomeCompaniesAesirLead Game Designer (f/m/d)

Lead Game Designer (f/m/d)

Aesir · München · Remote · Active · Personio

Job facts

FieldValue
CompanyAesir
TitleLead Game Designer (f/m/d)
Normalized title-
Department / teamGame Design 38 / Full time positions
LocationMünchen
Work modelRemote / Remote
Employment typeFull Time
Salary-
Statusactive
ATS providerPersonio
Posted / first seen2025-05-23 / 2026-05-30
Changed / last seen2026-06-02 / 2026-06-06

Related slices

PageWhat it containsOpen
Company jobsActive postings from Aesir.Open
Company breakdownsRole, location, ATS, and work model facets for this company.Open
ATS provider jobsActive postings observed through Personio.Open
Provider filtered searchThe same provider as a filtered job collection.Open
Department jobsActive postings in Game Design 38.Open
Work model jobsActive Remote postings.Open
Lifecycle eventsOpen, update, close, and reopen events for this posting.Open
Original postingCanonical source or apply URL captured from the ATS.Open

Linked records

CompanyAesir
Sourceeab52cde-4d35-4ac6-bec2-a48bc023cc84
ATS providerPersonio

Description

Your role: As a Lead Game Designer, you will spearhead the creative vision and design execution for our projects. You will manage a team of designers, define workflows, and ensure alignment with project goals, contributing directly to the success of our games. The kind of stuff you`ll be doing: Collaborate closely with the Design Director and the Project Owner (or Creative Producer) to define and uphold the creative vision of the game.  Take ownership of the design pipeline, ensuring quality, consistency, and timely delivery of design deliverables.  Lead, mentor, and inspire a team of game and level designers to achieve their best work.  Define and document core game systems, mechanics, and features, ensuring they align with gameplay goals.  Oversee and iterate on game systems through player feedback, playtesting, and internal reviews.  Work closely with cross-disciplinary teams, including artists, writers, and engineers, to bring the game to life. Review and provide constructive feedback on design documents, prototypes, and ingame implementations.  Conduct competitor analysis and stay updated on industry trends to ensure innovation and relevance. Who are we looking for: 8+ years of experience in Game Design, including 3+ years in a leadership role.  Proven track record of working on at least 2 shipped titles, ideally including AA or AAA console or PC games.  Expertise in gameplay, systems, and mechanics design, with experience leading teams on projects with complex requirements.  Hands-on experience with Unreal Engine and familiarity with tools like Photoshop or other 2D/3D design software.  A deep passion for gaming and an analytical mindset to learn from and improve upon industry best practices.  Strong understanding of UX/UI principles and how they impact player experience.  Excellent verbal and written communication skills in English. Stays composed and productive under shifting priorities, tight deadlines, and creative setbacks. Is able to translate ambiguity into clear next steps for the team rather than passing pressure downward. Delivers consistent design output across long production cycles, balancing iteration and polish with the discipline to ship on time and within scope. Leads designers through difficult phases (crunch risks, scope cuts, direction changes, playtest feedback) while protecting team morale, focus, and creative confidence. Gives and receives feedback with directness and care. Holds the quality bar without bruising relationships across different departments like design, art, programming, and production. Communicates progress proactively, and surfaces problems early with proposed solutions, and if needed through escalations. Builds credibility with peers and leadership by making reasoning transparent, explains design decisions in terms of player value, project goals, and trade-offs others can engage with. Maintains perspective during conflict or criticism, separating the work from the person, and keeps the conversation focused on what's best for the game. A motivational leadership style, fostering a culture of creativity, collaboration, and continuous improvement. Additional responsibilities: Collaborate on high-level pitches and presentations to secure buy-in from stakeholders.  Work with narrative teams to ensure missions and scenarios align with the overarching narrative and world-building.  Create and implement strategies for team development, including growth plans for junior and mid-level designers.  Ensure that team workflows and pipelines are efficient, scalable, and welldocumented. The ideal candidate also has one more of the following: Experience designing open-world systems or working on fighting/combat gameplay.  A strong eye for cinematic direction and narrative design, including story arcs and dialogue writing.  Ability to conceptualize and implement world-building, lore, and immersive game elements.  Prior experience in roles requiring collaboration with technical departments on tools and pipeline improvements. You are: A natural leader who can motivate and inspire a team through passion, communication, and mentorship. Highly organized and able to juggle multiple priorities and projects effectively. Open to critique and adept at giving constructive feedback.  Adaptable and eager to learn new tools and approaches.  Driven to create exceptional player experiences through innovation and collaboration. What we offer: A welcoming and creative workplace A 38-hour workweek, ensuring a healthy work-life balance.  Flexible remote work options tailored to individual needs.  Perks like free drinks, a weekly organic fruit basket.   Monthly credit card top-up of €50 and a lunch subsidy (available for employees based in Germany, after the probation period).  Public transport ticket coverage (only for employees working in Munich).

Full job record

Job ID0c538bcc556a98b8a55d0233e1867c229921efb4
Org IDd5a7db14-35a3-4d01-b559-894d341504ab
Source IDeab52cde-4d35-4ac6-bec2-a48bc023cc84
Board IDeab52cde-4d35-4ac6-bec2-a48bc023cc84
Providerpersonio
Provider Job Key2127006
TitleLead Game Designer (f/m/d)
Normalized Title
Statusactive
Activeyes
Location TextMünchen
DepartmentGame Design 38
TeamFull time positions
Employment Typefull_time
Workplace Typeremote
Remote Policyremote
CountryMünchen
Region
City
Salary Raw
Salary Min
Salary Max
Salary Currency
Salary Period
Source URLhttps://aesir.jobs.personio.de/job/2127006?language=en
Apply URLhttps://aesir.jobs.personio.de/job/2127006?language=en
First Seen At2026-05-30 06:11:30Z
Last Seen At2026-06-06 07:48:13Z
Last Checked At2026-06-06 07:48:13Z
Last Changed At2026-06-02 10:13:02Z
Inactive At
Source Posted At2025-05-23 11:06:50Z
Source Updated At
Raw Payload Uris3://job-postings-prod-raw-590183727216/raw/provider=personio/board=aesir.de/date=2026-06-06/2026-06-06T07-48-12-944Z-1caa23765b5505afa4ea50a349f8d4400489f4e89c27ad864f07c22b9c48480e.json
Event Fields
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Parsed Structured
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Extensions
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Native Structured
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      "value": "As a Lead Game Designer, you will spearhead the creative vision and design execution for our projects. You will manage a team of designers, define workflows, and ensure alignment with project goals, contributing directly to the success of our games."
    },
    {
      "name": "The kind of stuff you`ll be doing:",
      "value": "<ul><li>Collaborate closely with the Design Director and the Project Owner (or Creative Producer) to define and uphold the creative vision of the game. </li><li>Take ownership of the design pipeline, ensuring quality, consistency, and timely delivery of design deliverables. </li><li>Lead, mentor, and inspire a team of game and level designers to achieve their best work. </li><li>Define and document core game systems, mechanics, and features, ensuring they align with gameplay goals. </li><li>Oversee and iterate on game systems through player feedback, playtesting, and internal reviews. </li><li>Work closely with cross-disciplinary teams, including artists, writers, and engineers, to bring the game to life.</li><li>Review and provide constructive feedback on design documents, prototypes, and ingame implementations. </li><li>Conduct competitor analysis and stay updated on industry trends to ensure innovation and relevance.</li></ul>"
    },
    {
      "name": "Who are we looking for:",
      "value": "<ul><li>8+ years of experience in Game Design, including 3+ years in a leadership role. </li><li>Proven track record of working on at least 2 shipped titles, ideally including AA or AAA console or PC games. </li><li>Expertise in gameplay, systems, and mechanics design, with experience leading teams on projects with complex requirements. </li><li>Hands-on experience with Unreal Engine and familiarity with tools like Photoshop or other 2D/3D design software. </li><li>A deep passion for gaming and an analytical mindset to learn from and improve upon industry best practices. </li><li>Strong understanding of UX/UI principles and how they impact player experience. </li><li>Excellent verbal and written communication skills in English.</li><li>Stays composed and productive under shifting priorities, tight deadlines, and creative setbacks. Is able to translate ambiguity into clear next steps for the team rather than passing pressure downward.</li><li>Delivers consistent design output across long production cycles, balancing iteration and polish with the discipline to ship on time and within scope.</li><li>Leads designers through difficult phases (crunch risks, scope cuts, direction changes, playtest feedback) while protecting team morale, focus, and creative confidence.</li><li>Gives and receives feedback with directness and care. Holds the quality bar without bruising relationships across different departments like design, art, programming, and production.</li><li>Communicates progress proactively, and surfaces problems early with proposed solutions, and if needed through escalations.</li><li>Builds credibility with peers and leadership by making reasoning transparent, explains design decisions in terms of player value, project goals, and trade-offs others can engage with.</li><li>Maintains perspective during conflict or criticism, separating the work from the person, and keeps the conversation focused on what's best for the game.</li><li>A motivational leadership style, fostering a culture of creativity, collaboration, and continuous improvement.</li></ul>"
    },
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    },
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      "name": "The ideal candidate also has one more of the following:",
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    },
    {
      "name": "You are:",
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    },
    {
      "name": "What we offer:",
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    }
  ],
  "occupationCategory": "creative_and_design",
  "recruitingCategory": "Full time positions"
}
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