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Senior Environment Artist

Eleventh Hour Games · Remote · Remote · Active · Greenhouse

Job facts

FieldValue
CompanyEleventh Hour Games
TitleSenior Environment Artist
Normalized title-
Department / teamArt
LocationDallas, TX, United States
Work modelRemote / Remote
Employment type-
Salary-
Statusactive
ATS providerGreenhouse
Posted / first seen2026-04-10 / 2026-05-29
Changed / last seen2026-06-18 / 2026-06-18

Related slices

PageWhat it containsOpen
Company jobsActive postings from Eleventh Hour Games.Open
Company breakdownsRole, location, ATS, and work model facets for this company.Open
ATS provider jobsActive postings observed through Greenhouse.Open
Provider filtered searchThe same provider as a filtered job collection.Open
City jobsActive postings in Dallas.Open
Department jobsActive postings in Art.Open
Work model jobsActive Remote postings.Open
Lifecycle eventsOpen, update, close, and reopen events for this posting.Open
Original postingCanonical source or apply URL captured from the ATS.Open

Linked records

CompanyEleventh Hour Games
Sourceeedd12ba-0572-4479-8635-5bdc1f7c66c2
ATS providerGreenhouse

Description

Eleventh Hour Games is a fast growing studio, focused on a passion for top-down action RPGs. We value open communication, close-knit teamwork, and opportunity for ownership and growth! Our mission is to gather and empower the next generation of creators to forge extraordinary games. Extraordinary games build passionate communities, which create passionate people. Passionate people turn into next year's creators. With our breakout title Last Epoch, we are moving fast into the next round of adventure! THE OPPORTUNITY: As Senior Environment Artist , you will own environment creation from early concept and blockout through final in-engine implementation and polish. This is a hands-on role focused on building large-scale environments, landmarks, and supporting asset sets with strong composition, atmosphere, readability, and performance. You will work closely with art, design, technical art, and engineering to create performant, visually rich spaces that support gameplay and worldbuilding. This role is ideal for someone who can take full ownership of environment areas, solve technical and production challenges, and help raise the overall quality bar for environment art across the project. RESPONSIBILITIES: Own environment creation from early concept and blockout through final in engine implementation and polish Build large scale environments, vistas, and landmark spaces with strong composition, readability, and atmosphere Create high quality environment assets, including modular kits, hero assets, and supporting props Develop and implement complex materials and shader setups to support environment fidelity and variation Translate concept art into fully realized, performant in game environments while maintaining artistic intent Take responsibility for in engine scene assembly, layout, set dressing, and world building Optimize environments for performance, memory, and scalability across target platforms Define and maintain best practices for environment implementation, including asset setup, material usage, and scene organization Collaborate closely with technical art and engineering to solve pipeline and performance challenges Identify risks related to environment scope, performance, and production timelines, and propose solutions early Contribute to visual consistency across the project by upholding and reinforcing the established art direction Mentor other artists through feedback, knowledge sharing, and raising the overall quality bar Be a feature owner for the Environment art team. (Optional but valuable) Contribute to lighting and mood creation to enhance environment storytelling QUALIFICATIONS: 5+ years of experience in environment art for games, with at least one shipped title Proven ability to own environments end to end, from concept translation to final in engine implementation Deep understanding of real time environment pipelines, including asset creation, materials, shaders, and scene assembly Strong technical proficiency working within modern game engines, including debugging, profiling, and optimization Experience building large scale environments and vistas with strong composition and visual storytelling Demonstrated experience creating modular environments and scalable asset systems Solid understanding of performance constraints and how to optimize environments without sacrificing visual quality Experience creating and implementing complex material systems Ability to balance artistic quality with technical limitations and production realities Strong communication skills and ability to collaborate across disciplines Self driven and comfortable taking ownership of large features or environment areas PREFERRENCES: Experience with lighting in real time environments and mood development Background or experience in level design Experience working on open or large scale worlds Scripting or procedural workflow experience Strong understanding of composition, color, and visual storytelling ARPG game development experience Reasonable Accommodation KRAFTON Americas is committed to the full inclusion of all qualified individuals. As part of this commitment, the Company will ensure that persons with disabilities are provided reasonable accommodations. If reasonable accommodation is needed to apply for an open position, perform essential job functions, and/or to receive other benefits and privileges of employment, please contact the HR Talent team at KRAFTON Americas, to begin the interactive process. EEOC statement KRAFTON Americas provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type. Due to recent scams, our recruiters will only reach out to you via @eleventhhour.games, @sds.com, @krafton.com, @unknownworlds.com or @pubg.com. If you received an email and are unsure you can always email [email protected].

Full job record

Job ID0b3603e3143ad8fe20753ae0caf1277cb94057e5
Org IDb0479d2e-66ca-4cc0-acc2-42e5104a0fb9
Source IDeedd12ba-0572-4479-8635-5bdc1f7c66c2
Board IDeedd12ba-0572-4479-8635-5bdc1f7c66c2
Providergreenhouse
Provider Job Key8501085002
TitleSenior Environment Artist
Normalized Title
Statusactive
Activeyes
Location TextRemote
DepartmentArt
Team
Employment Type
Workplace Typeremote
Remote Policyremote
CountryUnited States
RegionTX
CityDallas
Salary Raw
Salary Min
Salary Max
Salary Currency
Salary Period
Source URLhttps://job-boards.greenhouse.io/eleventhhourgames/jobs/8501085002
Apply URLhttps://job-boards.greenhouse.io/eleventhhourgames/jobs/8501085002
First Seen At2026-05-29 23:04:48Z
Last Seen At2026-06-18 07:38:48Z
Last Checked At2026-06-18 07:38:48Z
Last Changed At2026-06-18 07:38:48Z
Inactive At
Source Posted At2026-04-10 20:48:33Z
Source Updated At2026-06-17 18:44:07Z
Raw Payload Uris3://job-postings-prod-raw-590183727216/raw/provider=greenhouse/board=eleventhhourgames/date=2026-06-18/2026-06-18T07-38-48-415Z-18787fe63e681207c6ee9390f6c8f98de62ac93c9e083f001521d5c3412df70d.json
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Parsed Structured
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Extensions
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