Home › Companies › Bhvr › Senior Sound Designer - Dead by Daylight | Concepteur·trice de son sénior·e - Dead by Daylight
Senior Sound Designer - Dead by Daylight | Concepteur·trice de son sénior·e - Dead by Daylight
Bhvr · Montreal, QC · Hybrid · Active · Lever
Job facts
| Field | Value |
|---|---|
| Company | Bhvr |
| Title | Senior Sound Designer - Dead by Daylight | Concepteur·trice de son sénior·e - Dead by Daylight |
| Normalized title | - |
| Department / team | Production | Production / Audio |
| Location | Montreal, QC, Canada |
| Work model | Hybrid / Hybrid |
| Employment type | Permanent Full Time | Permanent Temps Plein |
| Salary | - |
| Status | active |
| ATS provider | Lever |
| Posted / first seen | 2026-05-19 / 2026-05-29 |
| Changed / last seen | 2026-05-29 / 2026-06-06 |
Related slices
| Page | What it contains | Open |
|---|---|---|
| Company jobs | Active postings from Bhvr. | Open |
| Company breakdowns | Role, location, ATS, and work model facets for this company. | Open |
| ATS provider jobs | Active postings observed through Lever. | Open |
| Provider filtered search | The same provider as a filtered job collection. | Open |
| City jobs | Active postings in Montreal. | Open |
| Department jobs | Active postings in Production | Production. | Open |
| Work model jobs | Active Hybrid postings. | Open |
| Lifecycle events | Open, update, close, and reopen events for this posting. | Open |
| Original posting | Canonical source or apply URL captured from the ATS. | Open |
Linked records
| Company | Bhvr |
| Source | 2e1a1bd2-cb2b-48c7-9342-19ccc4210d81 |
| ATS provider | Lever |
Description
Are you ready to dive into the world of cutting-edge video game development? Headquartered in Montreal, Behaviour Interactive is at the forefront of the gaming industry, crafting unforgettable experiences across PC, console, and mobile platforms. We’re a dynamic, independent studio of over 1200 passionate employees, with studios in Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) and in the UK (Behaviour UK–North & South). Our day to day revolves around two core business focuses: Services and Original Games. Our Services team collaborates with gaming and entertainment giants like Disney, Sony, Activision, and Nintendo, delivering exceptional work-for-hire development and pioneering immersive location-based entertainment (LBE). Meanwhile, our Original Games unit pushes our creative limits, with our signature IPs, including the iconic Dead by Daylight. Join us and be a part of the future of interactive entertainment!
At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law.
Prêt·e à plonger dans le monde du développement de jeux vidéo à la pointe de la technologie ? Basé à Montréal, Behaviour Interactif est un acteur majeur de l’industrie du jeu, créant des expériences inoubliables sur PC, console et mobile. On est un studio indépendant dynamique avec plus de 1200 employés passionnés, et on a des studios à Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) et au Royaume-Uni (Behaviour UK–North & South). On se concentre sur deux grands axes : les Services et les Jeux Originaux. Notre équipe Services collabore avec des géants du jeu et du divertissement comme Disney, Sony, Activision et Nintendo, en offrant un développement sur commande de premier choix et en innovant dans le divertissement immersif en lieu fixe (LBE). Pendant ce temps, notre unité Jeux Originaux repousse les limites de notre créativité avec nos IPs emblématiques, comme le fameux Dead by Daylight. Rejoins-nous et fais partie de l'avenir du divertissement interactif !
Chez Behaviour Interactif, on croit en l’équité des chances pour tout le monde et on célèbre la diversité des personnes, des perspectives et des idées. C’est donc important pour nous de travailler avec des talents qui proviennent de tous les horizons, et ce, indépendamment de leur âge, sexe, ethnicité, couleur, origine ethnique ou nationale, religion, orientation sexuelle, identité de genre, statut familial, handicap ou toute autre caractéristique protégée par les lois applicables.
In this role you will:
Design and deliver high-quality audio for game sections in collaboration with stakeholders to ensure cohesive integration.
Create, implement, and maintain audio assets for characters, objects, and environments, including sound event integration with animations.
Design complex audio systems using Wwise and Unreal, ensuring seamless functionality and integration into gameplay.
Record and edit various audio elements, including sound effects and voice-over assets.
Test, validate, and refine in-game audio to deliver emotionally impactful player experiences.
Manage priorities effectively, contribute to meetings, and proactively suggest solutions throughout production.
What we are looking for:
Minimum 5 years of experience with the entire production cycle for multiple video games, from preproduction to live operations.
Excellent knowledge of techniques related to sound (recording, mixing, integration, postproduction, foley, SFX, music).
Experience with adding sound to a visual medium.
Excellent knowledge of standard audio and game development tools.
Knowledge of mastering standards.
Excellent grasp of the relationship between SFX and music.
Portfolio demonstrating your work in sound design.
Dans ce rôle vous devrez :
Concevoir et livrer un audio de haute qualité pour différentes sections du jeu, en collaboration avec les parties prenantes, afin d’assurer une intégration cohérente;
Créer, implémenter et maintenir des éléments audio pour les personnages, objets et environnements, incluant l’intégration des événements sonores aux animations;
Concevoir des systèmes audio complexes à l’aide de Wwise et Unreal, en assurant leur bon fonctionnement et leur intégration fluide au gameplay;
Enregistrer et éditer différents éléments audio, incluant les effets sonores et de voix hors champ (voix off);
Tester, valider et itérer sur l’audio en jeu afin d’offrir une expérience émotionnellement impactante aux joueurs;
Gérer efficacement les priorités, contribuer aux réunions et proposer proactivement des solutions tout au long de la production.
Ce que nous recherchons :
Minimum 5 ans d’expérience du cycle complet de production de plusieurs jeux vidéo, de la préproduction aux opérations en direct;
Excellente connaissance des techniques liées au son (enregistrement, mixage, intégration, postproduction, bruitages, effets sonores, musique);
Expérience en ajout de son à un support visuel;
Excellente connaissance des outils standards de développement audio et de jeux vidéo;
Connaissance des normes de mastering;
Excellente compréhension de la relation entre les effets sonores (SFX) et la musique.;
Portfolio démontrant vos travaux en conception sonore.
Full job record
| Job ID | 09f3b7448b46bad8d51233600ddb9005a1b6f637 |
| Org ID | 2676315a-b8fc-4494-8e9b-9257cc85568f |
| Source ID | 2e1a1bd2-cb2b-48c7-9342-19ccc4210d81 |
| Board ID | 2e1a1bd2-cb2b-48c7-9342-19ccc4210d81 |
| Provider | lever |
| Provider Job Key | f8b6949f-77d2-4cf6-99e6-90e846ec97c2 |
| Title | Senior Sound Designer - Dead by Daylight | Concepteur·trice de son sénior·e - Dead by Daylight |
| Normalized Title | — |
| Status | active |
| Active | yes |
| Location Text | Montreal, QC |
| Department | Production | Production |
| Team | Audio |
| Employment Type | Permanent Full-Time | Permanent temps-plein |
| Workplace Type | hybrid |
| Remote Policy | hybrid |
| Country | Canada |
| Region | QC |
| City | Montreal |
| Salary Raw | — |
| Salary Min | — |
| Salary Max | — |
| Salary Currency | — |
| Salary Period | — |
| Source URL | https://jobs.lever.co/bhvr/f8b6949f-77d2-4cf6-99e6-90e846ec97c2 |
| Apply URL | https://jobs.lever.co/bhvr/f8b6949f-77d2-4cf6-99e6-90e846ec97c2/apply |
| First Seen At | 2026-05-29 07:00:59Z |
| Last Seen At | 2026-06-06 19:44:37Z |
| Last Checked At | 2026-06-06 19:44:37Z |
| Last Changed At | 2026-05-29 07:00:59Z |
| Inactive At | — |
| Source Posted At | 2026-05-19 13:55:49Z |
| Source Updated At | — |
| Raw Payload Uri | s3://job-postings-prod-raw-590183727216/raw/provider=lever/board=bhvr/date=2026-06-06/2026-06-06T19-44-36-786Z-13eb77ab70fd08c83333c667526c0ac7797d4bacf1186b7d1d139d37d8982875.json |
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"text": "Dans ce rôle vous devrez :",
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"text": "Ce que nous recherchons :",
"content": "<div>\n<div>\n<ul style=\"list-style-type: disc;\">\n<li><span data-contrast=\"auto\">Minimum 5 ans d’expérience du cycle complet de production de plusieurs jeux vidéo, de la préproduction aux opérations en direct;</span></li>\n\n</ul></div>\n<div>\n<ul role=\"list\" style=\"list-style-type: disc;\">\n<li aria-setsize=\"-1\" data-leveltext=\"\" data-font=\"Symbol\" data-listid=\"11\" data-list-defn-props=\"{"335552541":1,"335559685":720,"335559991":360,"469769226":"Symbol","469769242":[8226],"469777803":"left","469777804":"","469777815":"multilevel"}\" data-aria-posinset=\"14\" data-aria-level=\"1\" role=\"listitem\">\n<p><span data-contrast=\"auto\">Excellente connaissance des techniques liées au son (enregistrement, mixage, intégration, postproduction, bruitages, effets sonores, musique);</span><span data-ccp-props=\"{"335559739":0}\"> </span></p>\n</li>\n\n</ul></div>\n<div>\n<ul role=\"list\" style=\"list-style-type: disc;\">\n<li aria-setsize=\"-1\" data-leveltext=\"\" data-font=\"Symbol\" data-listid=\"11\" data-list-defn-props=\"{"335552541":1,"335559685":720,"335559991":360,"469769226":"Symbol","469769242":[8226],"469777803":"left","469777804":"","469777815":"multilevel"}\" data-aria-posinset=\"15\" data-aria-level=\"1\" role=\"listitem\">\n<p><span data-contrast=\"auto\">Expérience en ajout de son à un support visuel;</span><span data-ccp-props=\"{"335559739":0}\"> </span></p>\n</li>\n\n</ul></div>\n<div>\n<ul role=\"list\" style=\"list-style-type: disc;\">\n<li aria-setsize=\"-1\" data-leveltext=\"\" data-font=\"Symbol\" data-listid=\"11\" data-list-defn-props=\"{"335552541":1,"335559685":720,"335559991":360,"469769226":"Symbol","469769242":[8226],"469777803":"left","469777804":"","469777815":"multilevel"}\" data-aria-posinset=\"16\" data-aria-level=\"1\" role=\"listitem\">\n<p><span data-contrast=\"auto\">Excellente connaissance des outils standards de développement audio et de jeux vidéo;</span><span data-ccp-props=\"{"335559739":0}\"> </span></p>\n</li>\n\n</ul></div>\n<div>\n<ul role=\"list\" style=\"list-style-type: disc;\">\n<li aria-setsize=\"-1\" data-leveltext=\"\" data-font=\"Symbol\" data-listid=\"11\" data-list-defn-props=\"{"335552541":1,"335559685":720,"335559991":360,"469769226":"Symbol","469769242":[8226],"469777803":"left","469777804":"","469777815":"multilevel"}\" data-aria-posinset=\"17\" data-aria-level=\"1\" role=\"listitem\">\n<p><span data-contrast=\"auto\">Connaissance des normes de mastering;</span><span data-ccp-props=\"{"335559739":0}\"> </span></p>\n</li>\n\n</ul></div>\n<div>\n<ul role=\"list\" style=\"list-style-type: disc;\">\n<li aria-setsize=\"-1\" data-leveltext=\"\" data-font=\"Symbol\" data-listid=\"11\" data-list-defn-props=\"{"335552541":1,"335559685":720,"335559991":360,"469769226":"Symbol","469769242":[8226],"469777803":"left","469777804":"","469777815":"multilevel"}\" data-aria-posinset=\"18\" data-aria-level=\"1\" role=\"listitem\">\n<p><span data-contrast=\"auto\">Excellente compréhension de la relation entre les effets sonores (SFX) et la musique.;</span></p>\n</li>\n<li><span data-ccp-props=\"{"201341983":0,"335559739":0,"335559740":240}\">Portfolio démontrant vos travaux en conception sonore.</span></li>\n\n</ul></div>\n</div>\n<div>\n<p> </p>\n</div>"
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