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HomeCompaniesBlackbirdinteractiveLevel Designer (4-month contract)

Level Designer (4-month contract)

Blackbirdinteractive · Vancouver, BC, Canada · Remote · Active · CAD 80,000–CAD 90,000 / year · Lever

Job facts

FieldValue
CompanyBlackbirdinteractive
TitleLevel Designer (4-month contract)
Normalized title-
Department / teamDesign / Game Design
LocationVancouver, BC, Canada
Work modelRemote / Remote
Employment type-
SalaryCAD 80,000–CAD 90,000 / year
Statusactive
ATS providerLever
Posted / first seen2026-06-02 / 2026-06-03
Changed / last seen2026-06-03 / 2026-06-06

Related slices

PageWhat it containsOpen
Company jobsActive postings from Blackbirdinteractive.Open
Company breakdownsRole, location, ATS, and work model facets for this company.Open
ATS provider jobsActive postings observed through Lever.Open
Provider filtered searchThe same provider as a filtered job collection.Open
City jobsActive postings in Vancouver.Open
Department jobsActive postings in Design.Open
Work model jobsActive Remote postings.Open
Lifecycle eventsOpen, update, close, and reopen events for this posting.Open
Original postingCanonical source or apply URL captured from the ATS.Open

Linked records

CompanyBlackbirdinteractive
Sourcede15df0c-b3ae-4775-90f0-dd411c9e3c56
ATS providerLever

Description

Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects, which encompass world-class IPs as well as our own creations across multiple genres. Our studio operates as a remote-first workplace, offering flexible work arrangements. At this time, we are only able to hire candidates who are legally eligible to work in Canada and reside within Canada. Blackbird Interactive is looking for an experienced Level Designer to help build and deliver high-quality gameplay spaces for a third-person military tactical shooter. This role focuses on designing and building environments and combat spaces that support tactical decision-making, squad-based gameplay, and memorable military operations while delivering strong pacing, readability, and player agency. You’ll work closely with art and engineering to create spaces that feel authentic, strategically engaging, and grounded in the game’s setting. The role involves collaborating with leadership to align content with the overall creative vision, while also owning a full level end-to-end, from initial layout through implementation, iteration, and polish. If you enjoy crafting combat spaces that support multiple tactical approaches, reward planning and execution, and create memorable gameplay experiences, this role could be a great fit for you! Responsibilities Collaborate with art, engineering, and production to support and implement the established creative vision, raising questions or inconsistencies as they arise during development Work within production schedules and constraints, implementing level content in a timely and iterative manner while communicating risks or dependencies to appropriate team members Design and build levels end-to-end, including layout, combat encounters, traversal, pacing, player flow, and objectives Create and implement tactical combat spaces that support flanking, cover usage, squad coordination, sightlines, and multiple approaches to objectives Script and set up gameplay events, encounters, AI behaviors, triggers, and environmental interactions to support mission functionality and player experience Test, debug, and iterate on levels regularly, identifying and resolving issues related to navigation, combat balance, progression blockers, readability, and edge cases Respond constructively to feedback, refining layouts, encounters, pacing, and mission flow to improve clarity, challenge, and overall player experience Maintain an understanding of core gameplay systems and AI behaviors, adjusting layouts and encounters to support tactical gameplay and multiple player approaches Requirements A minimum of 5 years of experience contributing to game development, with a strong focus on level design within action, shooter, or combat-focused games Experience shipping at least one title, ideally within the shooter space, with an understanding of the full content lifecycle from implementation through polish Comfort working independently on assigned content, with the ability to manage tasks, iterate on feedback, and solve implementation problems in a dynamic production environment Strong collaboration and communication skills, including the ability to work closely with other designers, artists, engineers, and audio partners to deliver cohesive gameplay experiences Familiarity with level editing and gameplay scripting in Unreal, with confidence building, debugging, and maintaining gameplay spaces directly in-engine Strong understanding of combat space design, player navigation, encounter pacing, and environmental readability Pluses A passion for military fiction, tactical shooters, and squad-based gameplay Appreciation for systemic gameplay and how level design supports multiple tactical approaches and emergent combat scenarios An interest in cinematic mission design, including staging, composition, scripted moments, and environmental storytelling Care about polish, clarity, and player comprehension, and enjoy iterating on spaces to improve navigation, combat readability, and overall gameplay experience Curiosity about how level design, AI, and systems intersect to create cohesive, replayable combat experiences rather than isolated encounters

Full job record

Job ID07eabea717cf56d4b45078c7f3dea1e4695d12cd
Org ID14738bcc-94a7-4251-8421-379ac988e374
Source IDde15df0c-b3ae-4775-90f0-dd411c9e3c56
Board IDde15df0c-b3ae-4775-90f0-dd411c9e3c56
Providerlever
Provider Job Key4580ca73-5dec-4522-93c0-13ab5425fd9c
TitleLevel Designer (4-month contract)
Normalized Title
Statusactive
Activeyes
Location TextVancouver, BC, Canada
DepartmentDesign
TeamGame Design
Employment Type
Workplace Typeremote
Remote Policyremote
CountryCanada
RegionBC
CityVancouver
Salary RawCAD 80000-90000 per-year-salary
Salary Min80,000
Salary Max90,000
Salary CurrencyCAD
Salary Periodyear
Source URLhttps://jobs.lever.co/blackbirdinteractive/4580ca73-5dec-4522-93c0-13ab5425fd9c
Apply URLhttps://jobs.lever.co/blackbirdinteractive/4580ca73-5dec-4522-93c0-13ab5425fd9c/apply
First Seen At2026-06-03 12:31:27Z
Last Seen At2026-06-06 07:57:45Z
Last Checked At2026-06-06 07:57:45Z
Last Changed At2026-06-03 12:31:27Z
Inactive At
Source Posted At2026-06-02 23:58:08Z
Source Updated At
Raw Payload Uris3://job-postings-prod-raw-590183727216/raw/provider=lever/board=blackbirdinteractive/date=2026-06-06/2026-06-06T07-57-44-954Z-09ffe79be563aeb0b47021b9d8ad6131314d9a6cf51a31afd89f11f65aa0154f.json
Event Fields
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  "last_changed_at": "2026-06-03T12:31:27.823Z",
  "active_status": "active"
}
Parsed Structured
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    "city": "Vancouver",
    "region": "BC",
    "country": "Canada",
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  "salary_min": 80000,
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Extensions
{}
Native Structured
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      "text": "Responsibilities",
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    },
    {
      "text": "Requirements",
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    },
    {
      "text": "Pluses",
      "content": "<div>\n\n<li>\n<p>A passion for military fiction, tactical shooters, and squad-based gameplay</p>\n</li>\n<li>\n<p>Appreciation for systemic gameplay and how level design supports multiple tactical approaches and emergent combat scenarios</p>\n</li>\n<li>\n<p>An interest in cinematic mission design, including staging, composition, scripted moments, and environmental storytelling</p>\n</li>\n<li>\n<p>Care about polish, clarity, and player comprehension, and enjoy iterating on spaces to improve navigation, combat readability, and overall gameplay experience</p>\n</li>\n<li>\n<p>Curiosity about how level design, AI, and systems intersect to create cohesive, replayable combat experiences rather than isolated encounters</p>\n</li>\n\n</div>"
    }
  ],
  "country": "CA",
  "createdAt": 1780444688114,
  "updatedAt": null,
  "categories": {
    "team": "Game Design",
    "location": "Vancouver, BC, Canada",
    "department": "Design",
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    "max": 90000,
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    "currency": "CAD",
    "interval": "per-year-salary"
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}
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