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HomeCompaniesCareers Americansystems Icims ComSoftware Engineer, Mid-Level

Software Engineer, Mid-Level

Careers Americansystems Icims Com · Orlando, FL, US · Active · $85,000–$95,000 / year · iCIMS

Job facts

FieldValue
CompanyCareers Americansystems Icims Com
TitleSoftware Engineer, Mid-Level
Normalized title-
Department / teamSoftware & Systems Development
LocationOrlando, FL, United States
Work model-
Employment typeFull Time
Salary$85,000–$95,000 / year
Statusactive
ATS provideriCIMS
Posted / first seen2026-05-20 / 2026-05-31
Changed / last seen2026-06-02 / 2026-06-06

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PageWhat it containsOpen
Company jobsActive postings from Careers Americansystems Icims Com.Open
Company breakdownsRole, location, ATS, and work model facets for this company.Open
ATS provider jobsActive postings observed through iCIMS.Open
Provider filtered searchThe same provider as a filtered job collection.Open
City jobsActive postings in Orlando.Open
Department jobsActive postings in Software & Systems Development.Open
Lifecycle eventsOpen, update, close, and reopen events for this posting.Open
Original postingCanonical source or apply URL captured from the ATS.Open

Linked records

CompanyCareers Americansystems Icims Com
Source168a8417-cc6e-4ba7-a250-f9c316b00a92
ATS provideriCIMS

Description

Overview AMERICAN SYSTEMS is currently seeking a Junior to Mid-Level Software Engineer (Unity/Simulation) who will contribute to the performance and success of military personnel through a program focused on training modernization. This position directly supports an aircraft training suite by developing and integrating software for a high‑fidelity Virtual Maintenance Trainer (VMT) and related training devices. The candidate will work on a collaborative team employing innovative simulation and instructional technologies in an Agile development environment. Responsibilities Designs, develops, integrates, and maintains simulation software in the Unity engine to support the VMT. Implements and updates Unity/C# components to support maintenance training procedures. Develops simulation logic, state management, and messaging/data exchange between Unity, integration tools, and trainer hardware/software interfaces as defined in applicable specifications and interface control documents. Collaborates with other engineers (software, hardware, systems, test, cyber) and instructional systems designers to translate requirements into detailed software designs and implementations. Supports software integration in a lab environment, including build creation, installation, configuration, and verification on development and trainer representative systems. Participates in planning and execution of software builds and releases in support of internal and external test events. Analyzes defects found during testing; implements fixes and supports regression testing to ensure stability and compliance with test plans. Assists with preparation and maintenance of technical documentation. Assists in administering and improving cloud-based team collaboration tools (e.g., Jira, Confluence or similar). Proactively identifies opportunities to improve simulation fidelity, performance, maintainability, and development processes. Performs other duties as assigned. Qualifications U.S. Citizen for purposes of maintaining a DoD level clearance Active Secret Clearance Required Bachelor’s degree in Computer Science, Software Engineering, Game Development, or a related technical field. Internships will also be considered, depending upon skills and experience. 1–5 years of professional software development experience, including hands‑on development in Unity using C#. Experience building interactive real‑time 3D applications or simulations (training, games, visualization, or similar). Ability to implement and debug C# scripts, manage scenes, prefabs, and assets, and integrate art/audio/UI components into a cohesive experience. Demonstrated analytical and problem‑solving skills with the ability to isolate root causes and propose practical solutions. Ability to interpret and work from requirements, interface definitions, and design documentation. Experience effectively prioritizing workload to meet deadlines. Strong written and verbal communication skills and the ability to work effectively within an integrated product team environment. Must be able to work independently with limited supervision, while also being an effective team player. Pay Transparency Statement AMERICAN SYSTEMS is committed to pay transparency for our applicants and employee-owners. The salary range for this position is USD $85,000.00/Yr. - USD $95,000/Yr. Actual compensation will be determined based on several factors permitted by law. AMERICAN SYSTEMS provides for the welfare of its employees and their dependents through a comprehensive benefits program by offering healthcare benefits, paid leave, retirement plans, insurance programs, and education and training assistance. EEO Statement EEO Race/Sex/Disability Status/Veteran Status

Full job record

Job ID0124e736fa32cd54df2816d6b775e7be7e6ded3a
Org ID632e831f-1365-49d5-b643-9c442262000b
Source ID168a8417-cc6e-4ba7-a250-f9c316b00a92
Board ID168a8417-cc6e-4ba7-a250-f9c316b00a92
Providericims
Provider Job Key4460
TitleSoftware Engineer, Mid-Level
Normalized Title
Statusactive
Activeyes
Location TextOrlando, FL, US
DepartmentSoftware & Systems Development
Team
Employment Typefull_time
Workplace Type
Remote Policy
CountryUnited States
RegionFL
CityOrlando
Salary RawOverview AMERICAN SYSTEMS is currently seeking a Junior to Mid-Level Software Engineer (Unity/Simulation) who will contribute to the performance and success of military personnel through a program focused on training modernization. This position directly supports an aircraft training suite by developing and integrating software for a high‑fidelity Virtual Maintenance Trainer (VMT) and related training devices. The candidate will work on a collaborative team employing innovative simulation and instructional technologies in an Agile development environment. Responsibilities Designs, develops, integrates, and maintains simulation software in the Unity engine to support the VMT. Implements and updates Unity/C# components to support maintenance training procedures. Develops simulation logic, state management, and messaging/data exchange between Unity, integration tools, and trainer hardware/software interfaces as defined in applicable specifications and interface control documents. Collaborates with other engineers (software, hardware, systems, test, cyber) and instructional systems designers to translate requirements into detailed software designs and implementations. Supports software integration in a lab environment, including build creation, installation, configuration, and verification on development and trainer representative systems. Participates in planning and execution of software builds and releases in support of internal and external test events. Analyzes defects found during testing; implements fixes and supports regression testing to ensure stability and compliance with test plans. Assists with preparation and maintenance of technical documentation. Assists in administering and improving cloud-based team collaboration tools (e.g., Jira, Confluence or similar). Proactively identifies opportunities to improve simulation fidelity, performance, maintainability, and development processes. Performs other duties as assigned. Qualifications U.S. Citizen for purposes of maintaining a DoD level clearance Active Secret Clearance Required Bachelor’s degree in Computer Science, Software Engineering, Game Development, or a related technical field. Internships will also be considered, depending upon skills and experience. 1–5 years of professional software development experience, including hands‑on development in Unity using C#. Experience building interactive real‑time 3D applications or simulations (training, games, visualization, or similar). Ability to implement and debug C# scripts, manage scenes, prefabs, and assets, and integrate art/audio/UI components into a cohesive experience. Demonstrated analytical and problem‑solving skills with the ability to isolate root causes and propose practical solutions. Ability to interpret and work from requirements, interface definitions, and design documentation. Experience effectively prioritizing workload to meet deadlines. Strong written and verbal communication skills and the ability to work effectively within an integrated product team environment. Must be able to work independently with limited supervision, while also being an effective team player. Pay Transparency Statement AMERICAN SYSTEMS is committed to pay transparency for our applicants and employee-owners. The salary range for this position is USD $85,000.00/Yr. - USD $95,000/Yr. Actual compensation will be determined based on several factors permitted by law. AMERICAN SYSTEMS provides for the welfare of its employees and their dependents through a comprehensive benefits program by offering healthcare benefits, paid leave, retirement plans, insurance programs, and education and training assistance. EEO Statement EEO Race/Sex/Disability Status/Veteran Status
Salary Min85,000
Salary Max95,000
Salary CurrencyUSD
Salary Periodyear
Source URLhttps://careers-americansystems.icims.com/jobs/4460/software-engineer%2c-mid-level/job
Apply URLhttps://careers-americansystems.icims.com/jobs/4460/software-engineer%2c-mid-level/job
First Seen At2026-05-31 18:36:07Z
Last Seen At2026-06-06 19:25:29Z
Last Checked At2026-06-06 19:25:29Z
Last Changed At2026-06-02 13:09:48Z
Inactive At
Source Posted At2026-05-20 04:00:00Z
Source Updated At2026-05-27 17:31:52Z
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